LOS is determined by plotting a line from the center of both ‘Mech figures. The Weapon Attack Phaseīefore describing combat, players will need to determine if Line-of-Sight (LOS) is present for an attack and declare their attacks. For example, if the Wolverine with Jumping 8 wants to Jump 3 hexes away from its current position into Heavy Woods, that will cost 5MP (3 for the distance, +2 for Heavy Woods). This is in addition to the 1MP cost to move per hex. Light woods cost +1 MP to move into and Heavy woods cost +2MP. ‘Mechs may not walk, run, or jump through a hex occupied by another ‘Mech, although they may jump over an occupied hex if they have Jumping MP points and change facing at no cost. A ‘Mech may change the direction it is facing at a cost of 1MP per change of hex side. A ‘Mech may only move forward into a hex it is facing… or backwards to the hex directly behind it. Each movement type comes with penalties applied to both attacker and defender during combat that will be explained later.Ī ‘Mech always faces one hex side (giving a total of six possible facings), and this determine firing arcs for weapons as well as forward and backward movement. This means it can walk up to 5 hexes, run up to 8, and jump up to 5. The Wolverine WVR-6R, for example, has Walking 5, Running 8, and Jumping 5. (Unused MP points are lost at the end of the Movement Phase.) That value represents the maximum distance (in hexes) that the Mech may choose to move when selecting that Movement Type. (Note: Not all Mechs can Jump.) Each ‘Mech’s Record Sheet indicates a MP (Movement Points) value for Walk, Run, and Jump. ‘Mechs have four options: Stand Still, Walk, Run, or Jump. During this phase, weapons are fired, hits/misses are determined, and any damage is assessed.Īfter the Weapon Attack Phase for the Initiative winner ends, a new turn begins and players roll for Initiative again. Weapon Attack Phase - The loser of Initiative declares attacks and target(s).(This provides the winner with a slight edge since he will see where the opponent moves.) Players can choose not to move. Movement Phase - The loser of Initiative moves first.The highest roll wins Initiative for that turn. Initiative Phase - Each player rolls 2d6.Your Turnĭuring a turn, players will move and fire weapons. One player will use the GRF-1N Griffin ‘Mech… the other the WVR-6R Wolverine ‘Mech, choosing the matching ‘Mech Record Sheet. The other player places their ‘Mech within 3 hexes of the north side edge of the map. One player places their ‘Mech figure within 3 hexes from the south side edge of the map. The Beginner Box comes with a single scenario the victor is the one with the last surviving ‘Mech on the battlefield.įor the Beginner Box game, players choose to use either the desert or grasslands map. Players attempt to satisfy the victory conditions of unique scenarios provided in expansions for the game. Additionally, the three dice are used to track values related to combat (this will be explained below). 3x six-sided dice per player - (3 different colors – black, red, white recommended) - these are used to track the type of movement your ‘Mech makes - walk, run, jump.Golden Rule - small short story booklet set in the BattleTech universe.Instant Guide to the Inner Sphere - overview of the BattleTech universe and history.Dice - 2x six-sided dice provided (also called 2d6).Terrain Mapsheet - hex-grid, double-sided map with terrain printed on it.MechWarrior Cards - special pilot cards that provide special abilities.‘Mech Record Sheets - provide info on armor, weapons, etc., and are laminated for use with dry-erase markers.Punchboard BattleMechs - additional cardboard printed tokens and stands to represent more ‘Mechs.Two BattleMech Miniatures - Griffin and Wolverine models.Quick Start Rules - 12-page booklet that gets you up and playing fast.Included in the BattleTech Beginner Box are the following components: More advanced rules are covered in the BattleTech: A Game of Armored Combat game box. Note: This review will cover the BattleTech Beginner Box that introduces the basic rules of the game. Scenarios are included, but one-off games are also supported. Plastic miniatures are provided that have matching special data sheets that can be written on with dry-erase markers to track damage and ammo usage. Dice are rolled to determine whether weapons hit as well as the location and amount of the damage. These MechWarriors duke it out by maneuvering in and around terrain such as trees, lakes, and more… and firing deadly weapons such as lasers and missiles. BattleTech is a tabletop wargame that puts players in the cockpit of giant mechanical robots (called BattleMechs).
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