![]() ![]() ![]() To mark the announcement, Codemasters has released a trailer teasing some of the iconic cars that will be featured in F1 Classics, showcasing a brief evolution of FORMULA ONE cars through the years to present day. This year's title will feature a new gameplay mode called F1 Classics giving fans the chance to race classic cars on iconic circuits against legendary drivers for the first time in Codemasters' award-winning series. ![]() Now Showing at Los Angeles - J– Codemasters® today announced that F1™ 2013 will launch worldwide this fall for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Windows PC. Few new ideas beyond classic mode, and the fact that that requires an extra outlay for all the content will upset many.Trailer Teases F1 2013's Classic and New Season Content, The ‘80s content is interesting and plays very differently.Ĭons: Career mode still shows little sign of improvement. Pros: The same great balance between arcade and simulation, with slightly improved handling and excellent visuals and presentation. In Short: The best Formula 1 racer by default, although beyond the new retro additions very little has changed in this year’s game. It’s clearly trying to do its best to keep both new and (very) old fans satisfied, even if it is also a touch too obvious in worrying about the happiness of Codemasters’ accountants. Since there are no other Formula 1 games with which to compare it to F1 2013 becomes the best in its class by default, but it’s a game worthy of praise no matter how thin the competition is. There are plenty of other modes, including Grand Prix, Time Attack, and the (also not very different) online multiplayer but as F1 2013 reaches its peak on the current gen consoles it still lacks the structure to show off its talents to the fullest degree. The Young Drivers Test seems to be an attempt to put some meat on the bones, and at the same time offer a cushion for newer players, but thanks to its unwanted expansion it’s even more boring than last year. Some of this seems to be a limitation of Codemasters’ licensing deal with the FIA but whatever the issue is they need to find a way to beef things up because career mode should be the heart of the game and not a half-hearted side option. The main problem though remains the career mode, which is still as lacklustre and bland as before. Which is not to say the game has lost its teeth: as long as you don’t purposefully neuter it it’s still dauntingly difficult for a mainstream video game, which is actually a part of its charm. It’s just that little bit tighter now, making spins easier to avoid and overtaking less of a gamble. In terms of things that actually matter though perhaps the most significant change is to the handling of the modern cars. The presentation is certainly better though, a personal best for Codemasters with its slick menus and electronica soundtrack. This does mean that less skilled players will probably end up turning on all the artificial assists, like automatic braking, to compensate but although Codemasters’ motives are suspect, and there are some obvious gaps in the feature list, the whole Classics option has to be considered a success.īut given these features, and the general nature of yearly-updated sports franchises, you can probably already guess that in terms of the present day simulation this isn’t overflowing with new ideas.Īll of the teams, drivers, and cars have been updated of course, but beyond that the professed improvements in visuals and artificial intelligence will only be noticed by the sort of fans that will still complain they’re not quite realistic enough. Interestingly this also means that the game actually ends up handling like old school F1 racers and anyone that still knows who Sir Geoff Crammond is will appreciate the much more taxing racing, where a second’s distraction can cost you everything. Still, the cars do handle noticeably different to any of their modern counterparts, since they don’t have modern safety nets like KERS and DRS to mollycoddle the drivers. Some of the less-than-iconic choices of car are odd too and seemingly dictated by licensing restrictions rather than their historical significance. It’s also clear that there’s still a lot more that could be done with the idea, since there’s no 1980s career mode or retro versions of still in-service circuits. ![]()
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